Ttw zans autopurge6/7/2023 FOOK New Vegas - completely incompatible.DUST - Survival simulator - completely incompatible.XFO - This mod is ancient and not even compatible with the current version of Vanilla New Vegas.MMUE - Mission Mojave Ultimate Edition - Deletes records TTW needs and reuses Fallout 3 records, it WILL break TTW.NVEC - New Vegas Enhanced Content - uses many unused records in FNV for it's own stuff, we use the same records because they're FO3 records, it WILL break TTW.There are replacements for nearly everything in PN now, check nexusmods. Project Nevada - Anything but the core module is incompatible with 3.2+, that means Equipment, Rebalance and Cyberware are not compatible, Rebalance and Cyberware can be patched but Rebalance needs AI changing removed, Equipment can not be patched and is largely redundant with Fallout 3.Fallout New California - Is not, cannot, and never will be compatible with TTW no matter what anyone says and that includes patches made by smart asses.Fallout 3 mods - TTW is a New Vegas mod, so mods loaded in FO3 will have no effect, and unconverted mods for FO3 will not work and break TTW.Unconverted Fallout 3 mods with ESM/ESP and/or animations and meshes are not compatible!Īdditionally LOOT is next to useless with TTW, do not rely on it!įinally Do not use BethINI with TTW! It WILL break your game! Regardless of what the author says! We shouldn't have to say this anymore but. You will need to speak to the mod authors to make those changes.įirst and foremost Check for conflicts with FNV Edit, learn to use it, no exceptions! However, just because it's probable that it will be incompatible does not mean that we will help you make it compatible or fix problems while using mods on that list. Probably incompatible means it's very likely they're incompatible, but have not been looked at. The mods will be separated into two groups: Known to be incompatible and Probably incompatible. I'll bow to your expertise and kick it out.This is by no means an exhaustive list, and it will grow with time. Really? It was a last minute addition because I was looking for solutions for the freezing problems I'm having lately, and my google search mentioned this plugin in the very same list that 4GB patch, NVSR and NVAC. It was put in its current position by LOOT, that tells me the masterlist is up to date (shrugs). LOOT placed it mid-way in the load order.Ģ. Yes, the only alteration I did was to move Merged Plugins after the bash patch following the guide instructions. Maybe then you can point me out if I'm doing something wrong or the problem lies elsewhere.Īnd about your observations about my load order:ġ. Next time I play, I'll do it again, but I'll write down what I'm doing, step by step, and post it here. Yes, I went through all the MCM options that I could find. Zan's Autopurge won't help with NVAC installed.Make sure DarnUI's plugin is higher in the load order.Is it sorted with LOOT? Doesn't really look like it to me.YUP - NPC Fixes (Base Game + All DLC).espĥ2 34 Project Nevada - Rebalance Complete.espĦ8 44 RaestlozFactionArmorEnhancement.espĩ0 5a Improved Sound FX - WMX - Merged Major DLCs.espĩ1 5b Weapons.of.LITE.espĩ6 60 Centered 3rd Person Camera - Unraised.espġ00 64 Distributed Necklaces and Chains.espġ05 69 JIP Companions Command & Control.espġ07 6b JIP Realistic Weapon Overheating.espġ11 6f OWB-Path Lights - Darker Nights.espġ13 71 Project Nevada - Cyberware Additions.espġ17 75 Sortomatic_for_House_of_the_Chef.espġ20 78 Weapons.of.4+.Patch.espġ21 79 Weapons.of.Lists.espġ27 7f FNV Realistic Wasteland Lighting - Enhanced.espĭid you go through the ExtraHUD menu as well? Sometimes that controls different parts of the HUD elements when installed with iHUD and oHUD.Īlso, just a couple things I noticed in your load order. 12 c Interior Lighting Overhaul - Core.esmġ4 e ELECTRO-CITY - CompletedWorkorders.esmĢ2 16 ELECTRO-CITY - Highways and Byways.esmĤ1 29 Interior Lighting Overhaul - 元8PS.esm
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